Creativity, Challenge Community  (C3)

 

Creativity

Creativity means incorporating creative-thinking skills into all learning opportunities. Students are taught to consider a topic of study from different perspectives and to use specific creative-thinking skills to generate a variety of ideas that can be used to develop a product or solve a problem.

An example of using creative thinking to create a product and solve a real-world problem: A group of second-grade students is asked to design a game that helps students understand patterns in arithmetic that could be used by children as young as 5 and as old as 10. Students use their creativity skills to help them look at many possible solutions and take into consideration math and design aspects. The students work together to decide how to design the game, chose what materials to use, establish the rules of the game and decide how to communicate directions.

 

 

 

Challenge

 

 

 

 

Challenge means that everyone at C3 - students, staff, families and community members – is expected to work hard to reach their highest potential, and is empowered to set and meet goals that are meaningful to each individual.

Here is an example of how challenge is incorporated into student learning: Every C3 student will collaborate with his or her teachers to create an Individualized Learning Plan. With support from their teachers, students will set personalized learning goals and track their progress toward these goals.

 

Community

 

 

 

 

 

Community means that C3 dedicates time for students to learn in collaboration with community partners that make the world a part of our classrooms. Teachers will collaborate with leaders in the cultural and business communities to connect curriculum to real-life learning.

Here is an example of how community partnerships work at C3: Fourth-grade students visit the Denver Art Museum to study how artists communicate an idea through the materials and subject matter they choose. They also gain a deeper understanding of American history from observations of American art over three centuries. The students create a final product that incorporates art, history and storytelling and includes photos, web-based voice recordings and artifacts from their own family histories.